Kubernetes Certification (CKAD)
After a few years of working with Kubernetes on the job, I have finally decided to get certified. I
am now a "Certified Kubernetes Application Developer" and I'm looking forward to many
more years of easily deploying and maintaining my software using Kubernetes.
Tangible AR at TEI 21
Our paper "Real-Time Capture
of Holistic Tangible Interactions" by Virag Varga et al. was published in the "Proceedings
of the Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction".
iSAQB: Software Architecture Certification
Today, I received the certification "Certified Professional for Software Architecture" from iSAQB.
Landscape Photography in Lötschental
Every year in fall, I visit relatives in the beautiful mountain valley of Lötschental in the canton
of Valais in Switzerland. In the context of this year's redesign of my website, I added some of the
most stunning impressions of the valley and its surrounding mountains to the landscape section of my
Google Cloud: Certified Data Engineer
In the past few months, I had the opportunity to deepen my knowledge about data engineering and to
gain proficiency with products and workflows to process data in the Google Cloud. Today, I'm happy
to announce that I received the certification "Google Cloud
Platform Certified: Professional Data Engineer" as a reward for my efforts.
IT Consultant at ipt
October 2018 to present
In October 2018, I joined Innovation Process Technology AG as a consultant. At my first customer, a
large Swiss financial institute, I already took full responsibility for the automation of the
digital customer onboarding process.
In my second mandate, I was part of a team operating the Red Hat Single Sign-On platform. The
platform was vital for the customer as both employees and ticket machines relied on it.
More recently, I have joined a large Swiss health insurer to establish a new distributed integration
platform based on Red Hat Fuse, Apache Camel, and OpenShift.
Tangible AR at ETH and Disney Research
June to October 2018
After finishing my master's thesis, I had the opportunity to stay at the ETH Game Technology Center
for another exciting project. In collaboration with Disney Research, I was part of the development
of a paper about enhancing augmented reality (AR) experiences using body channel communication. My
responsibility was the development of AR applications demonstrating the capabilities of the
technology being developed at Disney Research. I implemented the applications using Unity and
Vuforia running on both Android and Microsoft HoloLens.
Master of Science UZH in Informatics
Today, I graduated summa cum laude from the University of Zurich with an MSc in Informatics (computer
science). During my time at the university, I focused on computer graphics and web technologies as
well as on cloud computing and data science. To further deepen my knowledge in these areas, I
visited classes at ETH Zurich, where I also wrote my master's thesis "Campus Explorer: Facilitating
Student Communities through Gaming".
Campus Explorer at MCCSIS 2018
After completing my master's thesis on facilitating student communities through gaming, I had the
opportunity to write a paper about the topic. My paper titled "Campus Explorer: Facilitating Student
Communities through Gaming" was accepted at this year's IADIS Game and Entertainment
Technologies conference. It is available in the IADIS digital library.
bRenderer at Eurographics 2017
My paper "bRenderer: A Flexible Basis for a Modern Computer Graphics Curriculum" was presented at
Eurographics 2017 as part of the Education Program.
Second Place at the ETH Rendering Competition
In the context of the computer graphics lecture at ETH Zurich, I implemented a path tracer (based on
the Nori framework). To demonstrate the
features we implemented during the semester, a contest was held among the about 50 students taking
the lecture. This year's theme was "Once Upon a Time" and my render, showing a hand-modeled ruin in
front of a forest, was ranked second.
here to the contest page at ETH.
Audience Award for A Drone in the Dark
Our game "A Drone in the Dark" won this year's audience award at the ETH Game Lab. The prize was
sponsored by Microsoft and consist of an Xbox One including four controllers. Many thanks!
Click here for a screenshot of the post on the
Microsoft Developer Facebook page (the original post is not online anymore).
I just released my newest short movie "Feuerregen" about a young man who gets lost in his fantasies.
Trabant B12 nominated!
My short movie "Trabant B12" was nominated at the Academy Shorts short film festival this year. I'm looking forward to seeing
it on the big screen!
Trabant B12: Short Movie
After five teaser episodes, my short movie "Trabant B12" is finally available on
My short "Schneckentempo" will be presented at this year's Academy Shorts in Fribourg.
Trabant B12: Last Episode
An essay about life on a faraway planet.
B12 at the Camgaroo Award 2012
The first episode "Prologue" was nominated for the Camgaroo Award 2012!
Additionally, the episode got nominated for the AFF-Award 2012 by the "Amateurfilm Forum" community.
Trabant B12: Teaser Episodes
The first four episodes of Trabant B12 are now online.
B12 Browser Game
In the B12 browser game, you can take control of the space ship Mayflower and try to reach the moon
B12. But pay attention to the schedule and your fuel reserves!
Update: Unfortunately, the Unity Web Player does not work anymore in modern browsers.
Trabant B12: First Episode
The first teaser episode is now online!
The human race is soon to be extinct and the only way to preserve our heritage is to discover new
planets. Yet it is still impossible to travel at light speed and no living being could ever arrive
at the only place suitable for humans to survive and within reach for a spacecraft.
Therefore, scientists send the human genome on its long journey to a small moon called “B12”, where
people are born and raised by machines. Yet life on B12 is not what they expected it to be ...
3D History Museum
For my history class, I created a small history museum about the most important
events of the 20th century. This way, students can explore history in a gaming context making it
more fun and interesting at the same time.
In the context of my final project for school, I just finished "Schneckentempo". It is a short film about a biker who is diagnosed
with a fatal illness.