Basic Renderer
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This is the complete list of members for Camera, including all inherited members.
Camera() | Camera | |
Camera(GLfloat fov, GLfloat aspect, GLfloat near, GLfloat far) | Camera | |
Camera(const vmml::Vector3f &position, const vmml::Vector3f &rotationAxes) | Camera | |
Camera(const vmml::Vector3f &position, const vmml::Vector3f &rotationAxes, GLfloat fov, GLfloat aspect, GLfloat near, GLfloat far) | Camera | |
createPerspective(GLfloat fov, GLfloat aspect, GLfloat near, GLfloat far) | Camera | static |
getForward() | Camera | virtual |
getInverseRotation() | Camera | virtual |
getInverseRotationX() | Camera | virtual |
getInverseRotationY() | Camera | virtual |
getInverseRotationZ() | Camera | virtual |
getInverseViewMatrix() | Camera | virtual |
getPosition() | Camera | inline |
getProjectionMatrix() | Camera | virtual |
getRight() | Camera | virtual |
getRotation() | Camera | virtual |
getUp() | Camera | virtual |
getViewMatrix() | Camera | virtual |
lookAt(const vmml::Vector3f &eye, const vmml::Vector3f &target, const vmml::Vector3f &up) | Camera | static |
moveCameraForward(GLfloat camSpeed) | Camera | virtual |
moveCameraSideward(GLfloat camSpeed) | Camera | virtual |
moveCameraUpward(GLfloat camSpeed) | Camera | virtual |
resetCamera() | Camera | virtual |
rotateCamera(GLfloat rotationX, GLfloat rotationY, GLfloat rotationZ) | Camera | virtual |
setAspectRatio(GLfloat aspect) | Camera | inline |
setFarClippingPlane(GLfloat far) | Camera | inline |
setFieldOfView(GLfloat fov) | Camera | inline |
setNearClippingPlane(GLfloat near) | Camera | inline |
setPosition(const vmml::Vector3f &position) | Camera | inline |
setRotation(const vmml::Vector3f &rotationAxes) | Camera | inline |
~Camera() | Camera | inlinevirtual |