Basic Renderer
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This is the complete list of members for Framebuffer, including all inherited members.
bind(bool preserveCurrentFramebuffer) | Framebuffer | virtual |
bindCubeMap(CubeMapPtr cubeMap, GLuint cubeFace, bool preserveCurrentFramebuffer) | Framebuffer | virtual |
bindDepthMap(DepthMapPtr depthMap, bool preserveCurrentFramebuffer) | Framebuffer | virtual |
bindTexture(TexturePtr texture, bool preserveCurrentFramebuffer) | Framebuffer | virtual |
deleteFramebuffer() | Framebuffer | virtual |
Framebuffer() | Framebuffer | |
Framebuffer(GLint width, GLint height) | Framebuffer | |
getCurrentFramebuffer() | Framebuffer | static |
getDebthbufferID() | Framebuffer | inline |
getFramebufferID() | Framebuffer | inline |
getHeight() | Framebuffer | inline |
getWidth() | Framebuffer | inline |
resize(GLint width, GLint height, bool autoResize) | Framebuffer | virtual |
unbind() | Framebuffer | virtual |
unbind(GLint fbo) | Framebuffer | virtual |
~Framebuffer() | Framebuffer | inlinevirtual |