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Basic Renderer
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This is the complete list of members for Framebuffer, including all inherited members.
| bind(bool preserveCurrentFramebuffer) | Framebuffer | virtual |
| bindCubeMap(CubeMapPtr cubeMap, GLuint cubeFace, bool preserveCurrentFramebuffer) | Framebuffer | virtual |
| bindDepthMap(DepthMapPtr depthMap, bool preserveCurrentFramebuffer) | Framebuffer | virtual |
| bindTexture(TexturePtr texture, bool preserveCurrentFramebuffer) | Framebuffer | virtual |
| deleteFramebuffer() | Framebuffer | virtual |
| Framebuffer() | Framebuffer | |
| Framebuffer(GLint width, GLint height) | Framebuffer | |
| getCurrentFramebuffer() | Framebuffer | static |
| getDebthbufferID() | Framebuffer | inline |
| getFramebufferID() | Framebuffer | inline |
| getHeight() | Framebuffer | inline |
| getWidth() | Framebuffer | inline |
| resize(GLint width, GLint height, bool autoResize) | Framebuffer | virtual |
| unbind() | Framebuffer | virtual |
| unbind(GLint fbo) | Framebuffer | virtual |
| ~Framebuffer() | Framebuffer | inlinevirtual |