Basic Renderer
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This is the complete list of members for Light, including all inherited members.
getAttenuation() | Light | inline |
getDiffuseColor() | Light | inline |
getIntensity() | Light | inline |
getPosition() | Light | inline |
getRadius() | Light | inline |
getSpecularColor() | Light | inline |
Light() | Light | inline |
Light(const vmml::Vector3f &position, const vmml::Vector3f &color) | Light | inline |
Light(const vmml::Vector3f &position, const vmml::Vector3f &color, GLfloat intensity, GLfloat attenuation, GLfloat radius) | Light | inline |
Light(const vmml::Vector3f &position, const vmml::Vector3f &diffuseColor, const vmml::Vector3f &specularColor, GLfloat intensity, GLfloat attenuation, GLfloat radius) | Light | inline |
setAttenuation(GLfloat attenuation) | Light | inline |
setDiffuseColor(const vmml::Vector3f &color) | Light | inline |
setIntensity(GLfloat intensity) | Light | inline |
setPosition(const vmml::Vector3f &position) | Light | inline |
setRadius(GLfloat radius) | Light | inline |
setSpecularColor(const vmml::Vector3f &color) | Light | inline |
~Light() | Light | inlinevirtual |