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Basic Renderer
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This is the complete list of members for Light, including all inherited members.
| getAttenuation() | Light | inline |
| getDiffuseColor() | Light | inline |
| getIntensity() | Light | inline |
| getPosition() | Light | inline |
| getRadius() | Light | inline |
| getSpecularColor() | Light | inline |
| Light() | Light | inline |
| Light(const vmml::Vector3f &position, const vmml::Vector3f &color) | Light | inline |
| Light(const vmml::Vector3f &position, const vmml::Vector3f &color, GLfloat intensity, GLfloat attenuation, GLfloat radius) | Light | inline |
| Light(const vmml::Vector3f &position, const vmml::Vector3f &diffuseColor, const vmml::Vector3f &specularColor, GLfloat intensity, GLfloat attenuation, GLfloat radius) | Light | inline |
| setAttenuation(GLfloat attenuation) | Light | inline |
| setDiffuseColor(const vmml::Vector3f &color) | Light | inline |
| setIntensity(GLfloat intensity) | Light | inline |
| setPosition(const vmml::Vector3f &position) | Light | inline |
| setRadius(GLfloat radius) | Light | inline |
| setSpecularColor(const vmml::Vector3f &color) | Light | inline |
| ~Light() | Light | inlinevirtual |