Basic Renderer
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This is the complete list of members for RenderQueue, including all inherited members.
clear() | RenderQueue | virtual |
draw(GLenum mode=GL_TRIANGLES) override | RenderQueue | virtual |
drawInstance(const std::string &instanceName, GLenum mode) override | RenderQueue | inlinevirtual |
RenderCallsOpaque typedef | RenderQueue | |
RenderCallsTransparent typedef | RenderQueue | |
RenderQueue() | RenderQueue | inline |
submitToRenderQueue(GLuint programID, const std::string &materialName, const std::string &drawableName, const std::string &instanceName, DrawablePtr drawable, GLfloat distanceToCamera=0.0, bool isTransparent=false, GLenum blendSfactor=GL_SRC_ALPHA, GLenum blendDfactor=GL_ONE_MINUS_SRC_ALPHA) | RenderQueue | virtual |
~IDrawable() | IDrawable | inlinevirtual |
~RenderQueue() | RenderQueue | inlinevirtual |