Basic Renderer
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This is the complete list of members for ShaderDataFile, including all inherited members.
getFragShaderSrc() const | ShaderDataFile | inlinevirtual |
getMaxLights() const | ShaderDataFile | inlinevirtual |
getVertShaderSrc() const | ShaderDataFile | inlinevirtual |
isValid() const | ShaderDataFile | inlinevirtual |
load(const std::string &shaderFileName) | ShaderDataFile | |
load(const std::string &vertShaderFileName, const std::string &fragShaderFileName) | ShaderDataFile | |
ShaderDataFile(const std::string &shaderFileName, const std::string &shaderVersionDesktop, const std::string &shaderVersionES, GLuint maxLights, bool variableNumberOfLights, bool ambientLighting, bool diffuseLighting, bool specularLighting, bool cubicReflectionMap) | ShaderDataFile | |
ShaderDataFile(const std::string &vertShaderFileName, const std::string &fragShaderFileName, const std::string &shaderVersionDesktop, const std::string &shaderVersionES, GLuint maxLights, bool variableNumberOfLights, bool ambientLighting, bool diffuseLighting, bool specularLighting, bool cubicReflectionMap) | ShaderDataFile | |
supportsAmbientLighting() const | ShaderDataFile | inlinevirtual |
supportsCubicReflectionMap() const | ShaderDataFile | inlinevirtual |
supportsDiffuseLighting() const | ShaderDataFile | inlinevirtual |
supportsSpecularLighting() const | ShaderDataFile | inlinevirtual |
supportsVariableNumberOfLights() const | ShaderDataFile | inlinevirtual |
~IShaderData() | IShaderData | inlinevirtual |
~ShaderDataFile() | ShaderDataFile | inlinevirtual |