ShaderDataFile Member List

This is the complete list of members for ShaderDataFile, including all inherited members.

getFragShaderSrc() const ShaderDataFileinlinevirtual
getMaxLights() const ShaderDataFileinlinevirtual
getVertShaderSrc() const ShaderDataFileinlinevirtual
isValid() const ShaderDataFileinlinevirtual
load(const std::string &shaderFileName)ShaderDataFile
load(const std::string &vertShaderFileName, const std::string &fragShaderFileName)ShaderDataFile
ShaderDataFile(const std::string &shaderFileName, const std::string &shaderVersionDesktop, const std::string &shaderVersionES, GLuint maxLights, bool variableNumberOfLights, bool ambientLighting, bool diffuseLighting, bool specularLighting, bool cubicReflectionMap)ShaderDataFile
ShaderDataFile(const std::string &vertShaderFileName, const std::string &fragShaderFileName, const std::string &shaderVersionDesktop, const std::string &shaderVersionES, GLuint maxLights, bool variableNumberOfLights, bool ambientLighting, bool diffuseLighting, bool specularLighting, bool cubicReflectionMap)ShaderDataFile
supportsAmbientLighting() const ShaderDataFileinlinevirtual
supportsCubicReflectionMap() const ShaderDataFileinlinevirtual
supportsDiffuseLighting() const ShaderDataFileinlinevirtual
supportsSpecularLighting() const ShaderDataFileinlinevirtual
supportsVariableNumberOfLights() const ShaderDataFileinlinevirtual
~IShaderData()IShaderDatainlinevirtual
~ShaderDataFile()ShaderDataFileinlinevirtual