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Basic Renderer
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This is the complete list of members for ShaderDataFile, including all inherited members.
| getFragShaderSrc() const | ShaderDataFile | inlinevirtual |
| getMaxLights() const | ShaderDataFile | inlinevirtual |
| getVertShaderSrc() const | ShaderDataFile | inlinevirtual |
| isValid() const | ShaderDataFile | inlinevirtual |
| load(const std::string &shaderFileName) | ShaderDataFile | |
| load(const std::string &vertShaderFileName, const std::string &fragShaderFileName) | ShaderDataFile | |
| ShaderDataFile(const std::string &shaderFileName, const std::string &shaderVersionDesktop, const std::string &shaderVersionES, GLuint maxLights, bool variableNumberOfLights, bool ambientLighting, bool diffuseLighting, bool specularLighting, bool cubicReflectionMap) | ShaderDataFile | |
| ShaderDataFile(const std::string &vertShaderFileName, const std::string &fragShaderFileName, const std::string &shaderVersionDesktop, const std::string &shaderVersionES, GLuint maxLights, bool variableNumberOfLights, bool ambientLighting, bool diffuseLighting, bool specularLighting, bool cubicReflectionMap) | ShaderDataFile | |
| supportsAmbientLighting() const | ShaderDataFile | inlinevirtual |
| supportsCubicReflectionMap() const | ShaderDataFile | inlinevirtual |
| supportsDiffuseLighting() const | ShaderDataFile | inlinevirtual |
| supportsSpecularLighting() const | ShaderDataFile | inlinevirtual |
| supportsVariableNumberOfLights() const | ShaderDataFile | inlinevirtual |
| ~IShaderData() | IShaderData | inlinevirtual |
| ~ShaderDataFile() | ShaderDataFile | inlinevirtual |