TextSprite Member List

This is the complete list of members for TextSprite, including all inherited members.

addGeometry(const std::string &name, GeometryPtr geometry)Modelvirtual
addInstance(const std::string &instanceName)Modelvirtual
clearInstances()Modelvirtual
deleteModelGeometry()Modelinlinevirtual
draw(GLenum mode=GL_TRIANGLES) overrideModelvirtual
draw(const std::string &geometryName, GLenum mode=GL_TRIANGLES)Modelvirtual
drawInstance(const std::string &instanceName, GLenum mode=GL_TRIANGLES) overrideModelvirtual
getBoundingBoxObjectSpace()Modelinline
getFont()TextSpriteinline
getGroups()Modelinline
getInstanceProperties(const std::string &instanceName, const std::string &geometryName)Modelvirtual
getInstanceProperties(const std::string &instanceName)Modelvirtual
getMaterial()Modelinline
getProperties()Modelinline
getText()TextSpriteinline
GroupMap typedefModel
InstanceMapPtr typedefModel
InstancesMap typedefModel
Model()Modelinline
Model(ObjectManager *o, const ModelData &modelData, GLuint shaderMaxLights, bool variableNumberOfLights, bool shaderFromFile, bool ambientLighting, PropertiesPtr properties=nullptr)Model
Model(ObjectManager *o, const ModelData &modelData, ShaderPtr shader, PropertiesPtr properties=nullptr)Model
Model(const ModelData &modelData, MaterialPtr material, PropertiesPtr properties=nullptr)Model
removeGeometry(const std::string &name)Modelinlinevirtual
removeInstance(const std::string &instanceName)Modelvirtual
setBoundingBoxObjectSpace(vmml::AABBf arg)Modelinline
setColor(const vmml::Vector3f &color)TextSpriteinline
setFont(FontPtr font)TextSpriteinline
setMaterial(MaterialPtr arg)Modelinline
setProperties(PropertiesPtr arg)Modelinline
setText(const std::string &text)TextSpriteinline
Sprite()Spriteinline
Sprite(MaterialPtr material, bool flipT, PropertiesPtr properties=nullptr)Sprite
Sprite(ObjectManager *o, const std::string &textureFileName, const std::string &materialName, ShaderPtr shader, bool flipT, PropertiesPtr properties=nullptr)Sprite
Sprite(ObjectManager *o, const std::string &name, const std::string &textureFileName, GLuint shaderMaxLights, bool variableNumberOfLights, bool flipT, PropertiesPtr properties=nullptr)Sprite
TextSprite(ObjectManager *o, const std::string &name, vmml::Vector3f color, const std::string &text, FontPtr font, PropertiesPtr properties=nullptr)TextSprite
TextSprite(MaterialPtr material, const std::string &text, FontPtr font, PropertiesPtr properties=nullptr)TextSprite
~IDrawable()IDrawableinlinevirtual
~Model()Modelinlinevirtual
~Sprite()Spriteinlinevirtual
~TextSprite()TextSpriteinlinevirtual