Basic Renderer
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#include <memory>
#include <iostream>
#include "Renderer_GL.h"
#include "vmmlib/vector.hpp"
#include "vmmlib/matrix.hpp"
#include "vmmlib/util.hpp"
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Classes | |
class | Camera |
The camera object defines the view and projection matrices of a scene. More... | |
Typedefs | |
typedef std::shared_ptr< Camera > | CameraPtr |