Basic Renderer
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#include <memory>
#include <string>
#include <unordered_map>
#include "vmmlib/matrix.hpp"
#include "Renderer_GL.h"
#include "Texture.h"
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Classes | |
class | Shader |
A shader class that represents a program to be run on the GPU. More... | |
struct | Shader::Attrib |
Typedefs | |
typedef std::shared_ptr< Shader > | ShaderPtr |