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std::string | bRenderer::SHADER_SOURCE_LINE_BREAK () |
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std::string | bRenderer::SHADER_SOURCE_LINE_ENDING () |
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std::string | bRenderer::SHADER_SOURCE_WHITE_SPACE () |
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std::string | bRenderer::SHADER_SOURCE_HEAD_ES () |
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std::string | bRenderer::SHADER_SOURCE_HEAD_DESKTOP () |
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std::string | bRenderer::SHADER_SOURCE_NUM_LIGHTS () |
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std::string | bRenderer::shader_source_light_properties (GLuint maxLights, bool normalMap, bool diffuseLighting, bool specularLighting) |
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std::string | bRenderer::SHADER_SOURCE_MATRICES () |
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std::string | bRenderer::SHADER_SOURCE_ATTRIBUTES () |
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std::string | bRenderer::SHADER_SOURCE_VARYINGS_TEX_COORD () |
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std::string | bRenderer::SHADER_SOURCE_VARYINGS_NORMAL () |
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std::string | bRenderer::SHADER_SOURCE_VARYINGS_CAMERA_TANGENT () |
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std::string | bRenderer::SHADER_SOURCE_VARYINGS_CAMERA_VIEW () |
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std::string | bRenderer::SHADER_SOURCE_COLORS () |
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std::string | bRenderer::SHADER_SOURCE_TRANSPARENCY_VALUE () |
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std::string | bRenderer::SHADER_SOURCE_TEXTURES () |
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std::string | bRenderer::SHADER_SOURCE_TEXT_TEXTURES () |
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std::string | bRenderer::shader_source_function_vertex_main_begin (bool hasLighting, bool hasTextures, bool normalMap) |
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std::string | bRenderer::SHADER_SOURCE_FUNCTION_VERTEX_MAIN_TBN () |
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std::string | bRenderer::SHADER_SOURCE_FUNCTION_VERTEX_MAIN_CAMERA_TANGENT_SPACE () |
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std::string | bRenderer::SHADER_SOURCE_FUNCTION_VERTEX_MAIN_CAMERA_VIEW_SPACE () |
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std::string | bRenderer::shader_source_function_lightVector (GLuint maxLights, bool normalMap, bool variableNumberOfLights) |
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std::string | bRenderer::SHADER_SOURCE_FUNCTION_VERTEX_MAIN_END () |
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std::string | bRenderer::SHADER_SOURCE_FUNCTION_FRAGMENT_MAIN_BEGIN () |
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std::string | bRenderer::SHADER_SOURCE_FUNCTION_FRAGMENT_AMBIENT () |
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std::string | bRenderer::SHADER_SOURCE_FUNCTION_FRAGMENT_AMBIENT_COLOR () |
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std::string | bRenderer::SHADER_SOURCE_FUNCTION_FRAGMENT_SURFACE_NORMAL_TANGENT_SPACE () |
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std::string | bRenderer::SHADER_SOURCE_FUNCTION_FRAGMENT_SURFACE_NORMAL_VIEW_SPACE () |
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std::string | bRenderer::SHADER_SOURCE_FUNCTION_FRAGMENT_INIT_DIFFUSE () |
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std::string | bRenderer::SHADER_SOURCE_FUNCTION_FRAGMENT_INIT_DIFFUSE_NO_LIGHTS () |
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std::string | bRenderer::SHADER_SOURCE_FUNCTION_FRAGMENT_INIT_DIFFUSE_TRANSPARENCY () |
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std::string | bRenderer::SHADER_SOURCE_FUNCTION_FRAGMENT_INIT_DIFFUSE_NO_LIGHTS_TRANSPARENCY () |
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std::string | bRenderer::SHADER_SOURCE_FUNCTION_FRAGMENT_INIT_LIGHTING () |
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std::string | bRenderer::SHADER_SOURCE_FUNCTION_FRAGMENT_INIT_SPECULAR_VIEW_SPACE () |
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std::string | bRenderer::SHADER_SOURCE_FUNCTION_FRAGMENT_INIT_SPECULAR_TANGENT_SPACE () |
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std::string | bRenderer::SHADER_SOURCE_FUNCTION_FRAGMENT_INIT_SPECULAR_NO_LIGHTS () |
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std::string | bRenderer::shader_source_function_lighting (GLuint maxLights, bool normalMap, bool diffuseLighting, bool specularLighting, bool variableNumberOfLights) |
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std::string | bRenderer::shader_source_function_fragment_finalize_diffuse (bool diffuseColor, bool diffuseMap) |
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std::string | bRenderer::shader_source_function_fragment_finalize_specular (bool specularColor, bool specularMap) |
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std::string | bRenderer::SHADER_SOURCE_FUNCTION_FRAGMENT_MAIN_END_PART1 () |
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std::string | bRenderer::SHADER_SOURCE_FUNCTION_FRAGMENT_MAIN_END_AMBIENT () |
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std::string | bRenderer::SHADER_SOURCE_FUNCTION_FRAGMENT_MAIN_END_DIFFUSE () |
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std::string | bRenderer::SHADER_SOURCE_FUNCTION_FRAGMENT_MAIN_END_SPECULAR () |
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std::string | bRenderer::SHADER_SOURCE_FUNCTION_FRAGMENT_MAIN_END_PART2 () |
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std::string | bRenderer::SHADER_SOURCE_FUNCTION_FRAGMENT_MAIN_END_TEXT () |
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