1 #ifndef B_SHADER_SOURCE_H
2 #define B_SHADER_SOURCE_H
97 std::string
shader_source_function_lighting(GLuint maxLights,
bool normalMap,
bool diffuseLighting,
bool specularLighting,
bool variableNumberOfLights);
std::string SHADER_SOURCE_TEXTURES()
Definition: ShaderSource.cpp:72
std::string SHADER_SOURCE_FUNCTION_FRAGMENT_INIT_SPECULAR_VIEW_SPACE()
Definition: ShaderSource.cpp:161
std::string shader_source_function_fragment_finalize_specular(bool specularColor, bool specularMap)
Definition: ShaderSource.cpp:220
std::string SHADER_SOURCE_FUNCTION_FRAGMENT_MAIN_END_PART2()
Definition: ShaderSource.cpp:235
std::string SHADER_SOURCE_HEAD_DESKTOP()
Definition: ShaderSource.cpp:11
std::string SHADER_SOURCE_FUNCTION_FRAGMENT_INIT_DIFFUSE_NO_LIGHTS_TRANSPARENCY()
Definition: ShaderSource.cpp:156
std::string SHADER_SOURCE_TRANSPARENCY_VALUE()
Definition: ShaderSource.cpp:69
std::string SHADER_SOURCE_VARYINGS_NORMAL()
Definition: ShaderSource.cpp:54
Definition: Configuration.h:8
std::string shader_source_function_lightVector(GLuint maxLights, bool normalMap, bool variableNumberOfLights)
Definition: ShaderSource.cpp:108
std::string shader_source_light_properties(GLuint maxLights, bool normalMap, bool diffuseLighting, bool specularLighting)
Definition: ShaderSource.cpp:16
std::string SHADER_SOURCE_FUNCTION_FRAGMENT_MAIN_END_PART1()
Definition: ShaderSource.cpp:231
std::string SHADER_SOURCE_FUNCTION_FRAGMENT_MAIN_BEGIN()
Definition: ShaderSource.cpp:141
std::string SHADER_SOURCE_COLORS()
Definition: ShaderSource.cpp:61
std::string SHADER_SOURCE_FUNCTION_FRAGMENT_MAIN_END_AMBIENT()
Definition: ShaderSource.cpp:232
std::string SHADER_SOURCE_VARYINGS_TEX_COORD()
Definition: ShaderSource.cpp:52
std::string SHADER_SOURCE_FUNCTION_FRAGMENT_INIT_DIFFUSE_TRANSPARENCY()
Definition: ShaderSource.cpp:155
std::string SHADER_SOURCE_FUNCTION_FRAGMENT_MAIN_END_SPECULAR()
Definition: ShaderSource.cpp:234
std::string SHADER_SOURCE_VARYINGS_CAMERA_TANGENT()
Definition: ShaderSource.cpp:56
std::string SHADER_SOURCE_NUM_LIGHTS()
Definition: ShaderSource.cpp:14
std::string SHADER_SOURCE_FUNCTION_FRAGMENT_INIT_LIGHTING()
Definition: ShaderSource.cpp:158
std::string SHADER_SOURCE_HEAD_ES()
Definition: ShaderSource.cpp:10
std::string shader_source_function_fragment_finalize_diffuse(bool diffuseColor, bool diffuseMap)
Definition: ShaderSource.cpp:209
std::string SHADER_SOURCE_LINE_ENDING()
Definition: ShaderSource.cpp:6
std::string SHADER_SOURCE_FUNCTION_FRAGMENT_MAIN_END_DIFFUSE()
Definition: ShaderSource.cpp:233
std::string shader_source_function_vertex_main_begin(bool hasLighting, bool hasTextures, bool normalMap)
Definition: ShaderSource.cpp:82
std::string SHADER_SOURCE_MATRICES()
Definition: ShaderSource.cpp:39
std::string SHADER_SOURCE_FUNCTION_FRAGMENT_AMBIENT_COLOR()
Definition: ShaderSource.cpp:145
std::string SHADER_SOURCE_FUNCTION_FRAGMENT_SURFACE_NORMAL_VIEW_SPACE()
Definition: ShaderSource.cpp:149
std::string SHADER_SOURCE_FUNCTION_FRAGMENT_SURFACE_NORMAL_TANGENT_SPACE()
Definition: ShaderSource.cpp:148
std::string SHADER_SOURCE_LINE_BREAK()
Definition: ShaderSource.cpp:5
std::string shader_source_function_lighting(GLuint maxLights, bool normalMap, bool diffuseLighting, bool specularLighting, bool variableNumberOfLights)
Definition: ShaderSource.cpp:174
std::string SHADER_SOURCE_FUNCTION_VERTEX_MAIN_CAMERA_TANGENT_SPACE()
Definition: ShaderSource.cpp:104
std::string SHADER_SOURCE_WHITE_SPACE()
Definition: ShaderSource.cpp:7
std::string SHADER_SOURCE_FUNCTION_FRAGMENT_AMBIENT()
Definition: ShaderSource.cpp:144
std::string SHADER_SOURCE_VARYINGS_CAMERA_VIEW()
Definition: ShaderSource.cpp:58
std::string SHADER_SOURCE_FUNCTION_FRAGMENT_INIT_SPECULAR_TANGENT_SPACE()
Definition: ShaderSource.cpp:166
std::string SHADER_SOURCE_FUNCTION_VERTEX_MAIN_TBN()
Definition: ShaderSource.cpp:95
std::string SHADER_SOURCE_FUNCTION_FRAGMENT_INIT_DIFFUSE()
Definition: ShaderSource.cpp:152
std::string SHADER_SOURCE_FUNCTION_VERTEX_MAIN_CAMERA_VIEW_SPACE()
Definition: ShaderSource.cpp:106
std::string SHADER_SOURCE_FUNCTION_FRAGMENT_MAIN_END_TEXT()
Definition: ShaderSource.cpp:237
std::string SHADER_SOURCE_FUNCTION_FRAGMENT_INIT_DIFFUSE_NO_LIGHTS()
Definition: ShaderSource.cpp:153
std::string SHADER_SOURCE_TEXT_TEXTURES()
Definition: ShaderSource.cpp:77
std::string SHADER_SOURCE_ATTRIBUTES()
Definition: ShaderSource.cpp:44
std::string SHADER_SOURCE_FUNCTION_FRAGMENT_INIT_SPECULAR_NO_LIGHTS()
Definition: ShaderSource.cpp:171
std::string SHADER_SOURCE_FUNCTION_VERTEX_MAIN_END()
Definition: ShaderSource.cpp:133