ShaderSource.h File Reference
#include "Configuration.h"

Go to the source code of this file.

Namespaces

 bRenderer
 

Functions

std::string bRenderer::SHADER_SOURCE_LINE_BREAK ()
 
std::string bRenderer::SHADER_SOURCE_LINE_ENDING ()
 
std::string bRenderer::SHADER_SOURCE_WHITE_SPACE ()
 
std::string bRenderer::SHADER_SOURCE_HEAD_ES ()
 
std::string bRenderer::SHADER_SOURCE_HEAD_DESKTOP ()
 
std::string bRenderer::SHADER_SOURCE_NUM_LIGHTS ()
 
std::string bRenderer::shader_source_light_properties (GLuint maxLights, bool normalMap, bool diffuseLighting, bool specularLighting)
 
std::string bRenderer::SHADER_SOURCE_MATRICES ()
 
std::string bRenderer::SHADER_SOURCE_ATTRIBUTES ()
 
std::string bRenderer::SHADER_SOURCE_VARYINGS_TEX_COORD ()
 
std::string bRenderer::SHADER_SOURCE_VARYINGS_NORMAL ()
 
std::string bRenderer::SHADER_SOURCE_VARYINGS_CAMERA_TANGENT ()
 
std::string bRenderer::SHADER_SOURCE_VARYINGS_CAMERA_VIEW ()
 
std::string bRenderer::SHADER_SOURCE_COLORS ()
 
std::string bRenderer::SHADER_SOURCE_TRANSPARENCY_VALUE ()
 
std::string bRenderer::SHADER_SOURCE_TEXTURES ()
 
std::string bRenderer::SHADER_SOURCE_TEXT_TEXTURES ()
 
std::string bRenderer::shader_source_function_vertex_main_begin (bool hasLighting, bool hasTextures, bool normalMap)
 
std::string bRenderer::SHADER_SOURCE_FUNCTION_VERTEX_MAIN_TBN ()
 
std::string bRenderer::SHADER_SOURCE_FUNCTION_VERTEX_MAIN_CAMERA_TANGENT_SPACE ()
 
std::string bRenderer::SHADER_SOURCE_FUNCTION_VERTEX_MAIN_CAMERA_VIEW_SPACE ()
 
std::string bRenderer::shader_source_function_lightVector (GLuint maxLights, bool normalMap, bool variableNumberOfLights)
 
std::string bRenderer::SHADER_SOURCE_FUNCTION_VERTEX_MAIN_END ()
 
std::string bRenderer::SHADER_SOURCE_FUNCTION_FRAGMENT_MAIN_BEGIN ()
 
std::string bRenderer::SHADER_SOURCE_FUNCTION_FRAGMENT_AMBIENT ()
 
std::string bRenderer::SHADER_SOURCE_FUNCTION_FRAGMENT_AMBIENT_COLOR ()
 
std::string bRenderer::SHADER_SOURCE_FUNCTION_FRAGMENT_SURFACE_NORMAL_TANGENT_SPACE ()
 
std::string bRenderer::SHADER_SOURCE_FUNCTION_FRAGMENT_SURFACE_NORMAL_VIEW_SPACE ()
 
std::string bRenderer::SHADER_SOURCE_FUNCTION_FRAGMENT_INIT_DIFFUSE ()
 
std::string bRenderer::SHADER_SOURCE_FUNCTION_FRAGMENT_INIT_DIFFUSE_NO_LIGHTS ()
 
std::string bRenderer::SHADER_SOURCE_FUNCTION_FRAGMENT_INIT_DIFFUSE_TRANSPARENCY ()
 
std::string bRenderer::SHADER_SOURCE_FUNCTION_FRAGMENT_INIT_DIFFUSE_NO_LIGHTS_TRANSPARENCY ()
 
std::string bRenderer::SHADER_SOURCE_FUNCTION_FRAGMENT_INIT_LIGHTING ()
 
std::string bRenderer::SHADER_SOURCE_FUNCTION_FRAGMENT_INIT_SPECULAR_VIEW_SPACE ()
 
std::string bRenderer::SHADER_SOURCE_FUNCTION_FRAGMENT_INIT_SPECULAR_TANGENT_SPACE ()
 
std::string bRenderer::SHADER_SOURCE_FUNCTION_FRAGMENT_INIT_SPECULAR_NO_LIGHTS ()
 
std::string bRenderer::shader_source_function_lighting (GLuint maxLights, bool normalMap, bool diffuseLighting, bool specularLighting, bool variableNumberOfLights)
 
std::string bRenderer::shader_source_function_fragment_finalize_diffuse (bool diffuseColor, bool diffuseMap)
 
std::string bRenderer::shader_source_function_fragment_finalize_specular (bool specularColor, bool specularMap)
 
std::string bRenderer::SHADER_SOURCE_FUNCTION_FRAGMENT_MAIN_END_PART1 ()
 
std::string bRenderer::SHADER_SOURCE_FUNCTION_FRAGMENT_MAIN_END_AMBIENT ()
 
std::string bRenderer::SHADER_SOURCE_FUNCTION_FRAGMENT_MAIN_END_DIFFUSE ()
 
std::string bRenderer::SHADER_SOURCE_FUNCTION_FRAGMENT_MAIN_END_SPECULAR ()
 
std::string bRenderer::SHADER_SOURCE_FUNCTION_FRAGMENT_MAIN_END_PART2 ()
 
std::string bRenderer::SHADER_SOURCE_FUNCTION_FRAGMENT_MAIN_END_TEXT ()