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Basic Renderer
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The depth map stores depth values in a texture. More...
#include <DepthMap.h>
Inherits Texture.
Public Member Functions | |
| DepthMap (GLint width, GLint height) | |
| Constructor. More... | |
| virtual | ~DepthMap () |
| Virtual destructor. More... | |
Public Member Functions inherited from Texture | |
| Texture () | |
| Constructor. More... | |
| Texture (const TextureData &data) | |
| Constructor. More... | |
| Texture (GLuint textureID) | |
| Constructor. More... | |
| virtual | ~Texture () |
| Virtual destructor. More... | |
| GLuint | getTextureID () |
| Returns texture id. More... | |
| virtual void | bind (GLint texUnit=GL_TEXTURE0) |
| Binds the texture. More... | |
| virtual void | deleteTexture () |
| Delete the OpenGL texture. More... | |
The depth map stores depth values in a texture.
| DepthMap::DepthMap | ( | GLint | width, |
| GLint | height | ||
| ) |
Constructor.
| [in] | width | |
| [in] | height |
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inlinevirtual |
Virtual destructor.