Here is a list of all namespace members with links to the namespace documentation for each member:

- s -

  • setStandardFilePath() : bRenderer
  • SHADER_MAX_LIGHTS_MACRO() : bRenderer
  • SHADER_SOURCE_ATTRIBUTES() : bRenderer
  • SHADER_SOURCE_COLORS() : bRenderer
  • SHADER_SOURCE_FUNCTION_FRAGMENT_AMBIENT() : bRenderer
  • SHADER_SOURCE_FUNCTION_FRAGMENT_AMBIENT_COLOR() : bRenderer
  • shader_source_function_fragment_finalize_diffuse() : bRenderer
  • shader_source_function_fragment_finalize_specular() : bRenderer
  • SHADER_SOURCE_FUNCTION_FRAGMENT_INIT_DIFFUSE() : bRenderer
  • SHADER_SOURCE_FUNCTION_FRAGMENT_INIT_DIFFUSE_NO_LIGHTS() : bRenderer
  • SHADER_SOURCE_FUNCTION_FRAGMENT_INIT_DIFFUSE_NO_LIGHTS_TRANSPARENCY() : bRenderer
  • SHADER_SOURCE_FUNCTION_FRAGMENT_INIT_DIFFUSE_TRANSPARENCY() : bRenderer
  • SHADER_SOURCE_FUNCTION_FRAGMENT_INIT_LIGHTING() : bRenderer
  • SHADER_SOURCE_FUNCTION_FRAGMENT_INIT_SPECULAR_NO_LIGHTS() : bRenderer
  • SHADER_SOURCE_FUNCTION_FRAGMENT_INIT_SPECULAR_TANGENT_SPACE() : bRenderer
  • SHADER_SOURCE_FUNCTION_FRAGMENT_INIT_SPECULAR_VIEW_SPACE() : bRenderer
  • SHADER_SOURCE_FUNCTION_FRAGMENT_MAIN_BEGIN() : bRenderer
  • SHADER_SOURCE_FUNCTION_FRAGMENT_MAIN_END_AMBIENT() : bRenderer
  • SHADER_SOURCE_FUNCTION_FRAGMENT_MAIN_END_DIFFUSE() : bRenderer
  • SHADER_SOURCE_FUNCTION_FRAGMENT_MAIN_END_PART1() : bRenderer
  • SHADER_SOURCE_FUNCTION_FRAGMENT_MAIN_END_PART2() : bRenderer
  • SHADER_SOURCE_FUNCTION_FRAGMENT_MAIN_END_SPECULAR() : bRenderer
  • SHADER_SOURCE_FUNCTION_FRAGMENT_MAIN_END_TEXT() : bRenderer
  • SHADER_SOURCE_FUNCTION_FRAGMENT_SURFACE_NORMAL_TANGENT_SPACE() : bRenderer
  • SHADER_SOURCE_FUNCTION_FRAGMENT_SURFACE_NORMAL_VIEW_SPACE() : bRenderer
  • shader_source_function_lighting() : bRenderer
  • shader_source_function_lightVector() : bRenderer
  • shader_source_function_vertex_main_begin() : bRenderer
  • SHADER_SOURCE_FUNCTION_VERTEX_MAIN_CAMERA_TANGENT_SPACE() : bRenderer
  • SHADER_SOURCE_FUNCTION_VERTEX_MAIN_CAMERA_VIEW_SPACE() : bRenderer
  • SHADER_SOURCE_FUNCTION_VERTEX_MAIN_END() : bRenderer
  • SHADER_SOURCE_FUNCTION_VERTEX_MAIN_TBN() : bRenderer
  • SHADER_SOURCE_HEAD_DESKTOP() : bRenderer
  • SHADER_SOURCE_HEAD_ES() : bRenderer
  • shader_source_light_properties() : bRenderer
  • SHADER_SOURCE_LINE_BREAK() : bRenderer
  • SHADER_SOURCE_LINE_ENDING() : bRenderer
  • SHADER_SOURCE_MATRICES() : bRenderer
  • SHADER_SOURCE_NUM_LIGHTS() : bRenderer
  • SHADER_SOURCE_TEXT_TEXTURES() : bRenderer
  • SHADER_SOURCE_TEXTURES() : bRenderer
  • SHADER_SOURCE_TRANSPARENCY_VALUE() : bRenderer
  • SHADER_SOURCE_VARYINGS_CAMERA_TANGENT() : bRenderer
  • SHADER_SOURCE_VARYINGS_CAMERA_VIEW() : bRenderer
  • SHADER_SOURCE_VARYINGS_NORMAL() : bRenderer
  • SHADER_SOURCE_VARYINGS_TEX_COORD() : bRenderer
  • SHADER_SOURCE_WHITE_SPACE() : bRenderer
  • SHADER_VERSION_MACRO() : bRenderer