Basic Renderer
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The underlying data of a material. More...
#include <MaterialData.h>
Public Types | |
typedef std::unordered_map< std::string, std::string > | TextureMap |
typedef std::unordered_map< std::string, std::string > | CubeRelflectionMap |
typedef std::unordered_map< std::string, vmml::Vector3f > | Vector3Map |
typedef std::unordered_map< std::string, GLfloat > | ScalarMap |
Public Attributes | |
TextureMap | textures |
Vector3Map | vectors |
ScalarMap | scalars |
CubeRelflectionMap | cubeTextures |
std::string | name |
The underlying data of a material.
typedef std::unordered_map<std::string, std::string> MaterialData::CubeRelflectionMap |
typedef std::unordered_map<std::string, GLfloat> MaterialData::ScalarMap |
typedef std::unordered_map<std::string, std::string> MaterialData::TextureMap |
typedef std::unordered_map<std::string, vmml::Vector3f> MaterialData::Vector3Map |
CubeRelflectionMap MaterialData::cubeTextures |
std::string MaterialData::name |
ScalarMap MaterialData::scalars |
TextureMap MaterialData::textures |
Vector3Map MaterialData::vectors |