#include <ShaderDataGenerator.h>
bool ShaderGeneratorSettings::ambientColor |
bool ShaderGeneratorSettings::ambientLighting |
bool ShaderGeneratorSettings::diffuseColor |
bool ShaderGeneratorSettings::diffuseLighting |
bool ShaderGeneratorSettings::diffuseMap |
bool ShaderGeneratorSettings::isText |
GLuint ShaderGeneratorSettings::maxLights |
bool ShaderGeneratorSettings::normalMap |
bool ShaderGeneratorSettings::specularColor |
bool ShaderGeneratorSettings::specularLighting |
bool ShaderGeneratorSettings::specularMap |
bool ShaderGeneratorSettings::transparencyValue |
bool ShaderGeneratorSettings::variableNumberOfLights |