#include <GeometryData.h>
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| Vertex () |
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| Vertex (GLfloat pX, GLfloat pY, GLfloat pZ, GLfloat tS, GLfloat tT) |
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| Vertex (GLfloat pX, GLfloat pY, GLfloat pZ, GLfloat nX, GLfloat nY, GLfloat nZ, GLfloat tX, GLfloat tY, GLfloat tZ, GLfloat bX, GLfloat bY, GLfloat bZ, GLfloat tS, GLfloat tT) |
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Vertex::Vertex |
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GLfloat |
pX, |
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GLfloat |
pY, |
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GLfloat |
pZ, |
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GLfloat |
tS, |
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GLfloat |
tT |
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inline |
Vertex::Vertex |
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GLfloat |
pX, |
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GLfloat |
pY, |
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GLfloat |
pZ, |
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GLfloat |
nX, |
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GLfloat |
nY, |
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GLfloat |
nZ, |
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GLfloat |
tX, |
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GLfloat |
tY, |
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GLfloat |
tZ, |
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GLfloat |
bX, |
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GLfloat |
bY, |
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GLfloat |
bZ, |
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GLfloat |
tS, |
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GLfloat |
tT |
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) |
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inline |