Here is a list of all class members with links to the classes they belong to:
- s -
- s
: TexCoord
- ScalarMap
: Material
, MaterialData
, Properties
, ShaderDataGenerator
- scalars
: MaterialData
- setAmbientColor()
: ObjectManager
- setAspectRatio()
: Camera
- setAttenuation()
: Light
- setBoundingBoxObjectSpace()
: Geometry
, Model
- setColor()
: TextSprite
- setContextCurrent()
: View
- setCursorDisabled()
: Input
- setCursorEnabled()
: Input
- setCursorPosition()
: Input
- setDiffuseColor()
: Light
- setFarClippingPlane()
: Camera
- setFieldOfView()
: Camera
- setFont()
: TextSprite
- setFullscreen()
: View
- setHeight()
: View
- setIndexData()
: Geometry
- setInitFunction()
: Renderer
- setIntensity()
: Light
- setLoopFunction()
: Renderer
- setMaterial()
: Geometry
, Model
- setMatrices3x3()
: Properties
- setMatrices4x4()
: Properties
- setMatrix()
: Properties
- setName()
: Material
, Properties
- setNearClippingPlane()
: Camera
- setObjectManager()
: ModelRenderer
- setPixelSize()
: Font
- setPosition()
: Camera
, Light
, View
- setProperties()
: Geometry
, Model
- setRadius()
: Light
- setRenderProject()
: Renderer
- setRotation()
: Camera
- setScalar()
: Material
, Properties
- setScalars()
: Material
, Properties
- setShader()
: Material
- setShaderVersionDesktop()
: ObjectManager
- setShaderVersionES()
: ObjectManager
- setSize()
: View
- setSpecularColor()
: Light
- setTerminateFunction()
: Renderer
- setText()
: TextSprite
- setTexture()
: Material
- setTextures()
: Material
- setUniform()
: Shader
- setUniforms()
: Shader
- setVector()
: Material
, Properties
- setVectors()
: Material
- setVectors3()
: Properties
- setVectors4()
: Properties
- setVertexData()
: Geometry
- setView()
: Input
- setViewportSize()
: View
- setWidth()
: View
- Shader()
: Shader
- ShaderDataFile()
: ShaderDataFile
- ShaderDataGenerator()
: ShaderDataGenerator
- ShaderMap
: ObjectManager
- singleTapRecognized()
: Input
- size
: Shader::Attrib
- specularColor
: ShaderGeneratorSettings
- specularLighting
: ShaderGeneratorSettings
- specularMap
: ShaderGeneratorSettings
- Sprite()
: Sprite
- startPositionX
: Touch
- startPositionY
: Touch
- stopRenderer()
: Renderer
- stride
: Shader::Attrib
- submitToRenderQueue()
: RenderQueue
- supportsAmbientLighting()
: IShaderData
, Shader
, ShaderDataFile
, ShaderDataGenerator
- supportsCubicReflectionMap()
: IShaderData
, Shader
, ShaderDataFile
, ShaderDataGenerator
- supportsDiffuseLighting()
: IShaderData
, Shader
, ShaderDataFile
, ShaderDataGenerator
- supportsSpecularLighting()
: IShaderData
, Shader
, ShaderDataFile
, ShaderDataGenerator
- supportsVariableNumberOfLights()
: IShaderData
, Shader
, ShaderDataFile
, ShaderDataGenerator